Open Architektur und Design

OPEN ARCHITEKTUR UND DESIGN
2. Oktober 2009, 15.00 – 18.00 Uhr

Die Veranstaltung „Open Architecture and Design“ präsentiert neue Ansätze in
Stadtplanung, Architektur und Design, die das Prinzip der Offenheit, der Einseh- und
Veränderbarkeit des “Konstruktionsplanes der Wirklichkeit” aufgreifen. Im Mittelpunkt der
Veranstaltung steht die Frage, ob sich Open-Source-Strategien, bekannt aus der freien Softwareszene,
auch auf die gebaute Umwelt, auf die handfeste Infrastruktur, auf Design und
Innenarchitektur anwenden lassen.
Praktiker und Theoretiker aus den Niederlanden und Deutschland stellen bahnbrechende
Projekte vor, die diese zukunftsweisende Konzeption bereits Wirklichkeit werden lassen.
In den letzten 15 Jahren hat die Open-Source-Bewegung in der Software entscheidende Akzente
gesetzt und gezeigt, dass die offene, kollaborative Entwicklungsmethode dem proprietären Modell
großer Korporationen zumindest ebenbürtig, wenn nicht überlegen ist. Das peer-to-peer Modell
(P2P) hat sich als so attraktiv erwiesen, dass sich immer mehr Bereiche kultureller Produktion
davon inspirieren ließen. Kulturtheoretiker sprechen bereits von einem neuen kooperativen
Zeitalter, das sich nicht allein auf das Web beschränkt. Begriffe wie ‘Crowd-Sourcing’, ‘Remix
Culture’ oder ‘Prosumer’, verweisen auf einen grundlegenden Wandel des Verhältnisses zwischen
Produzenten und Konsumenten, dessen starre Abgrenzungen zunehmend von partizipativen
Modellen abgelöst werden.

Im diesem Rahmen wird präsentiert:
Der Designer Ronen Kadushin stellt im Netz die Entwürfe seiner Arbeiten unter dem Moo Open
Design zur Verfügung, sodass sie jeder nachbauen kann. Der Niederländer Rob van Kranenburg
beschäftigt sich mit dem “Internet of Things” und neuen Infrastrukturtechnologien wie RFID und
versucht, diese durch Open-Source-Strategien transparenter zu machen. Der niederländische
Stadttheoretiker Merijn Oudenampsen vergleicht die vom Mitbegründer der Situationistischen
Internationale Constant Niewenhuys entwickelte Utopie der frei konfigurierbaren Stadt, die dem
spielerischen Intellekt alle Möglichkeiten eröffnet, mit den realen Entwicklungen des Zentrums von
Amsterdam unter dem Zeichen der Creative Industries.
Die Veranstaltung „Open Architektur und Design“ ist initiiert von VERLAG NEUE ARBEIT mit
Unterstützung von MICROGIANTS INDUSTRIAL DESIGN GMBH und wird im Rahmen der Vienna
Design Week 2009 präsentiert.
Idee und Moderation: Armin Medosch
Die Räumlichkeiten werden von der UNIT-Service Gmbh zur Verfügung gestellt.

Gewerbepark Breitensee
14., Missindorfstrasse 21

Eingang über Märzstrasse 151, Innenhof, Tor 7, 2.OG
(im gleichen Komplex wie Okto.tv, gegenüber der Sargfabrik)
google-maps
Öffentliche Verkehrsmittel: Linie 45er (Breitensee), U3 Hütteldorfstrasse

Programm
Merijn Oudenampsen, http://www.flexmens.org/
Ronen Kadushin, http://www.ronen-kadushin.com/
Rob van Kranenburg, http://www.waag.org/persoon/rob

Thesen

Ronen Kadushin
Open Design- Creativity in IT context

Short intro

Open Design tunes to an essential cultural wave: towards open and freer information and Web collaborations. It is based on the principles of the already successful Open Source method that revolutionized the software industry, and gave birth to a social movement that is cooperative and community-minded. It couples web distribution of design with flexible CNC production to encourage independant creative developement and direct contact between designers and consumers.

Open Design- Creativity in IT context- summery

Open Design is a personal attempt, as a designer and design educator, to close a creativity gap between product design and other fields (music, graphic design, animation and photography), who found their creative products in phase with the realities of information technology and economics.
It anticipates an imminent change in future product development, production and distribution due to the web’s disruptive nature.

Open Design tunes in to an essential cultural wave: towards open and freer information
and Web- based collaborations, where an individual’s creative spirit can find a supportive
space to express itself.

It is based on the principles of the already successful Open Source method that revolutionized the software industry, and gave birth to a social movement that is cooperative, community-minded and seeks legitimate ways of sharing creativity. In Open Design, a design is digital information. It relies on the Internet’s communication resources, to publish, distribute, and copy the designs. Designs can be produced by any CNC manufacturing facility that’s local to you, your consumers, or distributors, and encourage a direct contact with the designer. Open Design makes all technically conforming designs continuously available for production, in any number, with no tooling investment, anywhere and by anyone. Designs that typically live only a few years in the marketplace can live on and develop into new shapes and uses.

Open Design places the designer at the center of an enterprise. At a fairly low cost, a designer can select suitable producers and sell products at a price he or she sees right. It is a flexible venture that easily adapts to customer’s needs and locations, and is scalable in quantities. The presence of the designs on the web gives a large number of designers, producers and entrepreneurs access to creative content to experiment with, and consider as a business opportunity, on a “try before you buy” basis. It also creates a space for new business practices that are unknown in “normal”
circumstances.

About the designer

The Israel born Ronen Kadushin is a designer and design educator. He developed
the Open Design concept in 2004 and moved to Berlin the next year to found the Open Design company, that focuses on the design, production and marketing of furniture, lighting and accessories developed with this concept. Ronen Kadushin also designs furniture for international producers and teaches design at the Universität der Künste in Berlin.

Rob van Kranenburg
The Internet of Things

Abstract

The Internet as most people know it – the www – is 16 years old. In these sixteen years we have seen disruptive innovations in content (individuals gaining power with their ideas and opinions through blogs, issue websites, online collaboration), and in formats (youtube video, tomtom navigation). The next step is the change we are witnessing daily in our conceptual models of framing data-information and knowledge in our institutions and formal environments. The Internet of Things (IoT); imagine a world where everything can be both analogue and digitally approached – reformulates our relationship with objects – things- as well as the objects themselves.

According to Gérald Santucci, Head of RFID Unit EU, the IoT can not be build withouth artists, designers and philosophers. These insights were intuitively known to us from the moment we spotted them as designers, artists, coders, tinkerers and thinkers. Slowly over the past decade they
trickled down into the Future and Emergent FP7 programs and the high end labs where the vision could not be scaled into everyday life so the notion of Living Labs seemed like a good idea.

In a similar way it found its way into the chapter 7s of each FP7 project, the moment where an ethical person was brought in to sort of evaluate the damage this new technology would undoubtedly do. In recent years we heard of pervasive computing, ubicomp, things take think and studies concerning its societal and ethical implications. These studies are always interesting, years after the infrastructure has been rolled out.

In this talk I will argue that today we as networked autonomous actors are in a position to be part of the decision making infra-structures.

Discussion:

What happens when web 2.0 design strategies start not only networking the peripheral but the critical functions, such as endusers/citizens/you and me deciding for themselves how they want to spend their tax money in participatory budgets? Can web 2.0 strategies handle critical functions?

If we want to build a generic infrastructure for these new connectivities, with global protocols for the wireless world as tcp/ip on energy, communication infrasructure, mobility, on what level do we start? End user applications such as open source phones, cars, scooter, washing machines? On protocol and standard level, meaning dealing with the industry and standardbodies in long term trajectories? On a policy level trying to infuence the content of large calls at EU and national level?

Bio:

Rob van Kranenburg is author of The Internet of Things http://www.networkcultures.org/_uploads/notebook2_theinternetofthings.pdf
and founder of Council, a thinktank for the internet of things. He co-hosts the Bricolabs mailinglist and network and he is attached to the Lectoraat of Fontys Applied Sciences, Ambient Intelligence. He lives and works in Ghent, where he is part of Timelab (starting 2010).

Merijn Oudenampsen
Open Source Urbanism

What would “open source urbanism” mean? Is it possible to translate the politics of open source to the material domain, to that of the city? By revisiting some of the utopian architecture projects of the sixties, in particular those inspired by cybernetics, this presentation will try to uncover the difficulties and paradoxes that open up when marrying urban space with the digital agenda of free cooperation. 

Merijn Oudenampsen is a freelance researcher based in Amsterdam. He studied urban sociology and political science and has written extensively on the creative city, gentrification, citybranding and urban entrepreneurialism.